General Abilities

General Ability List

Athletics
Conceal
Cover
Digital Intrusion
Disguise
Driving
Explosive Devices
Filch
Gambling
Hand-to-Hand
Health
Infiltration
Mechanics
Medic
Network
Piloting
Preparedness
Sense Trouble
Shooting
Shrink
Stability
Surveillance
Weapons

Scale:
0: Basic civilian competence.
1-3: Trained, but not a specialty.
4-7: Better than many professionals
8+: Dedicated bad-ass. You get a special “cherry” at 8 for most general abilities.

General Abilities

Night's Black Agents danwonbyrne danwonbyrne