Investigative Abilities

Investigative Ability List

Academic:
Accounting
Archaeology
Architecture
Art History
Criminology
Diagnosis
History
Human Terrain
Languages
Law
Military Science
Occult Studies
Research

Interpersonal:
Bullshit Detector
Bureaucracy
Cop Talk
Flattery
High Society
Interrogation
Intimidation
Negotiation
Reassurance
Streetwise
Tradecraft

Technical:
Astronomy
Chemistry
Cryptography
Data Recovery
Electronic Surveillance
Forensic Pathology
Forgery
Notice
Outdoor Survival
Pharmacy
Photography
Traffic Analysis
Urban Survival

Special:
Vampirology

Everyone starts with 1 point in Tradecraft and Streetwise for free. Also, no one can start with any points in Vampirology. As there are 34 different skills, not counting those three, each player will need 8-9 unique skills to allow the group to cover all the bases.

Investigative Abilities

Night's Black Agents danwonbyrne danwonbyrne